CrimeSagas Wiki
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Character classes and benefits


-Drug Pusher

2% production per hour bonus on all drug factories

10% Cheaper drug factory upgrades  (1-5 upgrades, eg. bedroom grow -> factory)

25% increase drug carrying capacity (increases with rank, players can buy / sell drugs between districts for a profit)



-Pimp

2% production per hour bonus on all whore houses

10% cheaper whore house upgrades (1-5 upgrades, eg. massage palor -> mansion)

5% better at Pimping (once players own a terittory which ‘produces’ whores, he needs to attempt to pimp the hoes, the same as any other criminal activity)



-Businessman

5% discount on all property purchases (tax dodge)

2% production per hour (rent) bonus on all owned property

50% increase in starting recruit number (private security firm)



-Thug

5% better at extorting property (players can extort owned or unowned property and earn rent, this reduced rent that the owners receive)

2% recruit employment rates (player receives x number of recruits per tile they own, per hour)

Wait less time between all standard crimes



-Psycho

4% increase in crime %succeed

5% strength bonus

25% bonus when player attacks enemy recruits



-Police

10% bonus police rank (favor with police, less attacks from police bots)

2% recruit employment rates

50% cheaper police bribes




Player defaults and variables

These are the kind of stats that would appear on the users 'Heads up display'


-Overall XP

Starts at 5%, goes up with all successful crimes, missions etc. Needs to be a set value eg. 100XP and ranks go up as player hits milestones. eg. 200XP, 500XP, 1000XP, 2500XP, 8000XP etc.


-Health

Starts at 100% and goes down when attacked / does crimes


-Cash

Starts off at 50,000 and goes up


-Notoriety

How much the police are after you, will arrest you between 80%-100%, goes up when doing crimes and will always go up slightly based on xp/rank and amount of map tiles owned. Players need to pay the police off to reset notoriety, or will get arrested frequently and sent to Prison.


-Total PPH (production per hour)

How much the player earns hourly, total of all buildings, rent, supply routes, drugs, whores, etc.

-Total RRPH (recruit recruitment per hour)

How many recruits are recruited per hour based on how many tiles a player owns + % bonus increases.

-Character Class

-Gang


-Tokens Paid for tokens / earnt tokens etc



Skills and attributes All stats set to 5% to begin with +/- any character class bonuses/penalties

-Strength

-Shooting

-Arson

-Extortion

-Pimping

-Driving

-Intelligence Goes up slightly when doing standard crimes, more with group / organised crimes, more when leading the group crimes, makes organised crime easier with higher %.

-Kidnapping

-Jail Breaking

-Prison Rioting

-Fear Rating

How much the recruits fear you, based on kills, beating people, arson, etc. Increases recruits attack and defense %.

-Stealth

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