Character classes and benefits
-Drug Pusher
2% production per hour bonus on all drug factories
10% Cheaper drug factory upgrades (1-5 upgrades, eg. bedroom grow -> factory)
25% increase drug carrying capacity (increases with rank, players can buy / sell drugs between districts for a profit)
-Pimp
2% production per hour bonus on all whore houses
10% cheaper whore house upgrades (1-5 upgrades, eg. massage palor -> mansion)
5% better at Pimping (once players own a terittory which ‘produces’ whores, he needs to attempt to pimp the hoes, the same as any other criminal activity)
-Businessman
5% discount on all property purchases (tax dodge)
2% production per hour (rent) bonus on all owned property
50% increase in starting recruit number (private security firm)
-Thug
5% better at extorting property (players can extort owned or unowned property and earn rent, this reduced rent that the owners receive)
2% recruit employment rates (player receives x number of recruits per tile they own, per hour)
Wait less time between all standard crimes
-Psycho
4% increase in crime %succeed
5% strength bonus
25% bonus when player attacks enemy recruits
-Police
10% bonus police rank (favor with police, less attacks from police bots)
2% recruit employment rates
50% cheaper police bribes
Player defaults and variables
These are the kind of stats that would appear on the users 'Heads up display'
-Overall XP
Starts at 5%, goes up with all successful crimes, missions etc. Needs to be a set value eg. 100XP and ranks go up as player hits milestones. eg. 200XP, 500XP, 1000XP, 2500XP, 8000XP etc.
-Health
Starts at 100% and goes down when attacked / does crimes
-Cash
Starts off at 50,000 and goes up
-Notoriety
How much the police are after you, will arrest you between 80%-100%, goes up when doing crimes and will always go up slightly based on xp/rank and amount of map tiles owned. Players need to pay the police off to reset notoriety, or will get arrested frequently and sent to Prison.
-Total PPH (production per hour)
How much the player earns hourly, total of all buildings, rent, supply routes, drugs, whores, etc.
-Total RRPH (recruit recruitment per hour)
How many recruits are recruited per hour based on how many tiles a player owns + % bonus increases.
-Character Class
-Gang
-Tokens Paid for tokens / earnt tokens etc
Skills and attributes All stats set to 5% to begin with +/- any character class bonuses/penalties
-Strength
-Shooting
-Arson
-Extortion
-Pimping
-Driving
-Intelligence Goes up slightly when doing standard crimes, more with group / organised crimes, more when leading the group crimes, makes organised crime easier with higher %.
-Kidnapping
-Jail Breaking
-Prison Rioting
-Fear Rating
How much the recruits fear you, based on kills, beating people, arson, etc. Increases recruits attack and defense %.
-Stealth